Friday, September 8, 2023

Turglequest Online Prototype - Online Hosted Shooter

Hey all - fun little experiment for today. This project is only a prototype, and was made in less than two days. Still, should be basically functional. Made in Godot, Turglequest Online is a shooter game that you can play with friends. You fight in a colorful landscape of various polygons, armed with a baseball bat and bottomless pistol. You (and friends) have five hits of health, as indicated by the healthbar in your HUD, and when depelted you'll spawn back at the entrance. Nothing too fancy, and I'm sure there are glitches abound. 

CONTROLS: WASD to move, spacebar to jump. You can wall jump off of any surface, and holding the direction of the wall will let you jump up steep surfaces. Holding away from the wall while wall jumping will give you more momentum. Use left click to shoot, right click to swat with your bat. The hitmarker at the center of your screen is designed to show you where your shots will hit if standing on the same level as your opponent; if the elevation is different, than expect the shot to curve. If you are tired of playing, press Esc to quit the game. 

SETUP: Unpack all contents of this .zip folder into a dedicated folder, and click 'TQOnlineProto.console.exe'. Windows may gave you some permission warnings, click accept. Either click 'Host Game' and look for your address on the debug screen, or get a friend's address and paste in the 'Game Address' bar. You'll have to delete the words that say 'Game Address'. Then, click 'Join Game', and you'll be connected. These online features worked in initial testing; I'll patch the game if they are not working. 

CREDITS:

Couldn't have made this experiment without DevLogLogan's tutorial and pistol model, and I got the player model from EmilsVFX and the bat model from FineZeus.

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